Ok, I am getting bad at keeping this updated BUT Infiltration progress is coming along at a much faster rate now.
Over the last three weeks, the rules have been fleshed out some with the shooting rules being created and tested… many… many times (whilst also frying my brain with the changes each time). Some simple cards (more on these another time) are in the process of being made so we can start putting together a campaign test at the end of July.
Over the next few weeks, I doubt I will be testing much but I will be tidying up the rules and working on the games assets to prepare for July’s test weekend in which a handful of us are going to run a few games side by side to iron out some of rules, make sure everything runs smoothly and is both fun and challenging for both players.
Craig has also said that he will be back with updates on Bloodlines soon but he is revising for a few tests, working on a couple of his portfolio projects as well and will return shortly!
Posted in Design, Infiltration, Tabletop Game, Testing | Comments (2)
Due to the complexity that has become of the (still) Untitled (space based) Tabletop game. I have put it on hold and started a new game titled “Infiltration”.
The purpose of the game is that one player is the Infiltrator and has a mission to accomplish while the other player is the defender and with pre-planning of his security measures and guard movements, tries to catch the Infiltrator.
After a mission is chosen, the defender sets his security measures up and plans the route of his guards patrols on a map hidden from the other player. When the game starts, the Infiltrator can move freely but the defender has to move his guards along the pre-planned routes (unless an alarm has been raised. More on this later).
The game is all about planning. If you don’t set up your defenses carefully, then the Infiltrator will just walk in and succeed in their mission (As what happened in test game one).
In round 1, we quickly set the game up and dived right in. Mark had no problem winning this match.
In round 2. Mark (playing as the defender in this round) set up a better defense than what I had in the first round which gave me some close calls. Testing the unarmed combat near the end of the game almost ended it for me but I just managed to get out alive (with minus points for the score system we made up on the spot) but it is safe to say that Mark won the test game but it has proven successful.
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Posted in Infiltration, Tabletop Game, Testing | Comments (2)