“In the early 21st Century the world was in turmoil. Resources were being spread increasingly thin, there was barely enough money to go around and the people were beginning to rebel against their respective governments. Wars were fought over boundaries, the dwindling resources and religious beliefs much as they had been throughout human history. But times were changing.”
So, I guess I should bring you wonderful readers up to date on Infiltration. The game has gone through quite a few changes since our first play test back in November when the idea was first conceived. The above paragraph (written by Stewart) is just a teaser in to the lore of the universe that we are creating to coincide with the game, what is to follow is a little update on how the development has progressed over the last view months and a couple more teasers on what to expect from the final version of the game.
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So, the website has been tidied up somewhat and we think it looks a LOT better now that it did a few days ago. There is probably some more tweaking I could do to it but my brain is hurting, so I will come back to it.
In the mean time, Craig is still in the shadows tapping away at his keyboard until something that makes sense appears on the screen and me and Mark began work on the basic game play items that players will be using when playing Infiltration.
Expect a post early next week where I will go in to a little bit of detail in regards to some of the mechanics and a preview of the test cards.. So don’t expect very awe inspiring amazing art with the images.
Hard at work.
Mark working on the in-game items. My laptop and Red Bull cans scattered around as I take a break from working on the website.
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Ok, I am getting bad at keeping this updated BUT Infiltration progress is coming along at a much faster rate now.
Over the last three weeks, the rules have been fleshed out some with the shooting rules being created and tested… many… many times (whilst also frying my brain with the changes each time). Some simple cards (more on these another time) are in the process of being made so we can start putting together a campaign test at the end of July.
Over the next few weeks, I doubt I will be testing much but I will be tidying up the rules and working on the games assets to prepare for July’s test weekend in which a handful of us are going to run a few games side by side to iron out some of rules, make sure everything runs smoothly and is both fun and challenging for both players.
Craig has also said that he will be back with updates on Bloodlines soon but he is revising for a few tests, working on a couple of his portfolio projects as well and will return shortly!
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